Whilst they are a staple tool for almost every artist, some of us can be hesitant to use them as part of our processes, unaware that working from a reference photo will actually help you to improve if you find the right one and use them in an efficient way. It can be easy to just search ‘reference images for drawing’ or look at your favourite pictures on Instagram for inspiration, but there is a lot more to referencing photos than meets the eye. Find Out Where To Find Free Artist Reference Photos For Your Artwork If (Response.keys = str(corAns)) or (Response.Heads up: This post may contain affiliate links, Learn more. If len(theseKeys) > 0: # at least one key was pressed Win.callOnFlip() # t=0 on next screen flip If t >= 0.5 and Response.status = NOT_STARTED: If target.status = STARTED and t >= frameRemains: ameNStart = frameN # exact frame indexįrameRemains = 0.5 + 4- win.monitorFramePeriod * 0.75 # most of one frame period left # keep track of start time/frame for later If t >= 0.5 and target.status = NOT_STARTED: SecPos = countDown.getTime() * 360 / 60 # NB floor will round downĮvent.clearEvents('mouse') # only really needed for pygame windows # keep track of which components have finishedįrameN = frameN + 1 # number of completed frames (so 0 is the first frame) # update component parameters for each repeat rgb = thisTrial.rgb)Įxec(paramName + '= thisTrial.' + paramName) # abbreviate parameter names if possible (e.g. I’m looking forward to becoming more fluent in with psychopy. Thank you all very much for your help and support. I’m guessing I’m just missing something conceptually here. ![]() I’ve played around a bit with the placement of the timer updates in the other modifications of this code and, when the timer does work, the stroop stimuli doesn’t show. In the code below, the stroop task seems to run fine, and the clock is present, but the timer doesn’t work. I’ve posted some code below (tried to make it as pertinent as possible, but, again, I’m not certain where I’m going wrong). If someone could help me out that would be much appreciated. I’ve spent a number of hours trying to figure this out independently, but can’t seem to find the answer. This very likely stems from a lack of understanding about how the timers work. The problem I’m having is that I can’t seem to get the clock’s timer to actually run while the stroop stimuli is being presented and responded to by the user. This is located to the right of the on-going stroop stimuli presented at the center of the screen. Since my last posting (link above), I’ve managed to create an analogue clock face where just the second hand ticks backwards to 0 from a set duration (e.g., 30 seconds). I’m working on adding a polygon that will hide/reveal the timer, but I need to get the more basic aspects of this tasks working first. ![]() The idea is that the participants are asked to indicate with a button press when the time has expired.
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